In 1986, Texas Instruments released the TMS34010, the first fully programmable graphics processor. for per-scanline palette switches, sprite multiplexing, and hardware windowing), or driving the blitter. It also included a coprocessor with its own simple instruction set, that was capable of manipulating graphics hardware registers in sync with the video beam (e.g. In 1985, the Amiga was released with a custom graphics chip including a blitter for bitmap manipulation, line drawing, and area fill. It was used in a number of graphics cards and terminals during the late 1980s. The ARTC could display up to 4K resolution when in monochrome mode. In 1984, Hitachi released ARTC HD63484, the first major CMOS graphics processor for PC. The Williams Electronics arcade games Robotron 2084, Joust, Sinistar, and Bubbles, all released in 1982, contain custom blitter chips for operating on 16-color bitmaps. It was used in a number of graphics cards and was licensed for clones such as the Intel 82720, the first of Intel's graphics processing units. It was the first fully integrated VLSI (very large-scale integration) metal–oxide–semiconductor ( NMOS) graphics display processor for PCs, supported up to 1024×1024 resolution, and laid the foundations for the emerging PC graphics market. It became the best-known GPU until the mid-1980s. This enabled the design of low-cost, high-performance video graphics cards such as those from Number Nine Visual Technology. The NEC µPD7220 was the first implementation of a personal computer graphics display processor as a single large-scale integration (LSI) integrated circuit chip.
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